I am a skilled Games Designer and Concept Artist with a Master's degree in Games, where I honed my expertise in Unreal Engine by developing a 2.5D horror game demo. My experience spans studio and remote work, excelling in both collaborative and independent settings to deliver efficient and creative results. I integrate traditional art methods with digital tools, starting with sketches and evolving the ideas into polished digital concepts/outcomes. My skills include coding, 2D animation, rigging, 3D sculpting. While in my drawing methods, I have been creating diverse portfolio of art styles for character and environment designs.
I worked with 'The Launch Pad Games' as their in-house artist on a selection of contract jobs. One client we have worked for was CyBOK in making a board game 'Heist' and comicbook 'Cyber Noir; The case of the missing influencer'.
Continuing on from a contract UEA commissioned me to do in 2021, making a game demo within Unity. I collaborated with a C# programmer to fix bugs in the demo, while I focused on the level design, animation and art for the game.
The role consisted of creating new concepts for a board game, and responsible for redesigning it altogether.
I helped develop a game demo using Unity as the main game engine. I was responsible for character concepts, level design, character rigs and animation.
Game testing and remotely editing text fixing grammatical errors through Microsoft excel for the Indie game 'Milkway Prince; The Vampire Star’ by Lorenzo Redaelli, published by Santa Ragione.