Helen R. Sanchez
Helen R. Sanchez
Concept Artist & Game Designer.
Salinas, United States

I am a skilled Games Designer and Concept Artist with a Master's degree in Games, where I honed my expertise in Unreal Engine by developing a 2.5D horror game demo. My experience spans studio and remote work, excelling in both collaborative and independent settings to deliver efficient and creative results. I integrate traditional art methods with digital tools, starting with sketches and evolving the ideas into polished digital concepts/outcomes. My skills include coding, 2D animation, rigging, 3D sculpting. While in my drawing methods, I have been creating diverse portfolio of art styles for character and environment designs.

Resume PDF

Skills

2D AnimationConcept ArtEnvironment DesignIllustration3D ModelingEnvironment ModelingCharacter DesignGraphic DesignTraditional Art

Software proficiency

After Effects
After Effects
Blender
Blender
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
InDesign
InDesign
Premiere
Premiere
Final Cut Pro
Final Cut Pro
Visual Studio
Visual Studio
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Spine 2D
Spine 2D
Aseprite
Aseprite
Twine
Twine
Moho (Animation)
Moho (Animation)

Experience

  • Concept and Game Artist at The Launch Pad Games
    Beccles, GB
    February 2023 - August 2023

    I worked with 'The Launch Pad Games' as their in-house artist on a selection of contract jobs. One client we have worked for was CyBOK in making a board game 'Heist' and comicbook 'Cyber Noir; The case of the missing influencer'.

  • Level Designer & Game Artist at University of East Anglia (UEA)
    Norwich, United Kingdom
    May 2022 - July 2022

    Continuing on from a contract UEA commissioned me to do in 2021, making a game demo within Unity. I collaborated with a C# programmer to fix bugs in the demo, while I focused on the level design, animation and art for the game.

  • Concept Artist & Board Game Re-designer at University of East Anglia (UEA)
    Norwich, United Kingdom
    November 2021 - January 2022

    The role consisted of creating new concepts for a board game, and responsible for redesigning it altogether.

  • Junior Game Designer at University of East Anglia (UEA)
    Norwich, United Kingdom
    June 2021 - August 2021

    I helped develop a game demo using Unity as the main game engine. I was responsible for character concepts, level design, character rigs and animation.

  • English Editor & Game Tester at Santa Ragione
    United Kingdom
    April 2019 - July 2019

    Game testing and remotely editing text fixing grammatical errors through Microsoft excel for the Indie game 'Milkway Prince; The Vampire Star’ by Lorenzo Redaelli, published by Santa Ragione.